AI Insights · Timothy · July 2023
Top 5 Hybridcasual Games on Android in Ecuador: Q2 2023
Discover the performance trends of the top 5 hybridcasual games on Android in Ecuador for Q2 2023, including weekly downloads, revenue, and active user metrics.
In the second quarter of 2023, the top 5 hybridcasual games on the Android platform in Ecuador showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
Stumble Guys from Scopely experienced fluctuations in its weekly revenue, peaking at approximately $1.4K in late March and then gradually declining to around $601 by mid-June. Weekly downloads also saw a decline from 25.3K at the end of March to 13.4K in mid-June. Weekly active users followed a similar trend, decreasing from 130.1K to around 105K by the end of June.
Rush Royale: Tower Defense TD by MY.GAMES B.V. had a modest but steady performance. Weekly revenue peaked at $304 in early April, with a general downward trend ending at $172 in late June. Weekly downloads started strong at 2.9K, peaking at 3.5K in late April, and then averaged around 2.4K to 3K for the rest of the quarter. Active users remained relatively stable, starting at 13.2K in late March and ending at 15K in late June.
Mighty DOOM from Bethesda Softworks LLC showed a significant drop in weekly downloads from 12.6K at the end of March to around 324 by late June. Revenue also saw a decline, starting at $269 and dropping to $93 by the end of the quarter. However, weekly active users displayed resilience, increasing from 16.4K in late March to 23.6K by the end of June.
Sniper 3D:Gun Shooting Games by Wildlife Studios had a mixed performance. Weekly revenue peaked at $183 in late April and then stabilized around $120-$150 towards the end of the quarter. Downloads fluctuated, peaking at 14.5K in late June. Active users also showed growth, starting at 46K in late March and reaching 71.9K by the end of June.
SSSnaker from Habby saw a decline in weekly downloads from 733 in late March to near zero by mid-June. Revenue peaked at $253 in mid-April and then stabilized around $83-$143 in June. Active users increased steadily from 2K in late March to around 3.6K by the end of June.
These insights are derived from Sensor Tower data. For more detailed analytics and game performance metrics, visit Sensor Tower.